Classify walls into a 2x2 height×thickness matrix with two vertical traces for UE5 Mantle vault/climb.
Convert a direction vector to a Rotator with Make Rot from X so projectiles align their X axis to the aim direction in UE5.
UE5 Pawn basics: class hierarchy, Pawn vs Character, common functions, and the Get Owner vs Get Owning Actor gotcha.
UE5 audio overview: Sound Cue for simple effects vs MetaSound node-based synthesis for complex dynamic audio.
Core logic of Animation Blueprint AnimGraph: cached base pose, head aim offset and enum-driven pose blending in UE5.